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In other words we as users have no idea how the in-camera sharpening is accomplished, regardless of camera. This does open up a can of worms, since I have not seen this sort of discrimination in-camera, ever. I think it was very scientific of you to include your unsharp mask settings. This is much more sharpening than I would normally consider, but the sharpening halos were only modest, roughly the same to my eyes as those on the OMD image by default. I also boosted saturation slightly (with the slider at 5). I used an unsharp mask with an amount of 90%, radius of 2.5, and threshold of 2. Next I applied sharpening to the XE1 image. The test may induce false sense of "sharpness" as most users of E-M5 will use m43 format lenses, don't you think? This is a case where the camera tested is with a lens planned and built for another format. I imagine it is to get an idea of performance in typical situation. The point is simply this : readers read a test for a reason. Real world results not only bear this out, but also show that the lens maintains image quality across the entire focus distance range, making it suitable for macro, portraits and general-purpose short telephoto use alike - no mean feat at all." It's impressively sharp right across the frame even wide open, shows no significant lateral chromatic aberration or vignetting, and is near-perfectly corrected for distortion. Certainly in terms of the studio results, it's the nearest we've yet found to a technically perfect lens (although it's important to appreciate that we haven't yet tested any comparable short tele macros for other formats).
#DEAD OR ALIVE 6 SOFTNESS FULL#
" The Olympus Zuiko Digital 50mm F2.0 Macro is a lens which we've held in high regard ever since we started using it for our reviews of Four Thirds camera bodies, and subjecting it to our full optical test suite shows precisely why. Here what Dpreview says about this particular lens: If they were using a $4000 lens, you might have a point worth making. It's not like this is some super lens, it retailed for $400 at launch. If the opponent doesn't use it then the attacker can time their onslaught for as soon as the opponent gets off the ground.It's fairly common to use FT lenses on MFT bodies. If they use it the attacker can allow it to miss and then rush in for an attack. If an opponent is knocked down it is best to keep just out of range of their rising attack. If successful it can be turned into a highly damaging combo.Īttackers still have a severe advantage over downed players if they know what they are doing. The only time that a player should use this is if they are sure they can hit their opponent. This move is difficult to block or counter but is extremely predictable. If the player is the one that wound up on the ground then using the rising attack is an excellent way to attack their opponent. Both players can use knockdowns to their advantage though to punish their opponent. Most games have players on the ground be defenseless and weak to incoming attacks, but Dead or Alive gives players powerful attacks that can be used to get up and a few short invincibility frames while standing up. Knockdowns in Dead or Alive 6 also work a little differently than they do in other fighting games.